Exhibition - ‘Emily Carr Graduation Show 2017’ - Emily Carr, Vancouver
The toys children can choose to interact with today are limited by the exposure from television and media that dictates how they should play. I imagine that play can be integrated into children's daily consumption routine. PlayAround aims to collaborate with consumer brands to design modular packaging that is intended to be played with once it has finished its role as a container.
PlayAround is a fun solution for up-cycling, it encourages people to collect and build endless configurations. The modular system is designed with two main components - packaging container and connecting chip, this allows extensions in all plains. There are also other hidden items in the market that are ready to be explored and played!
Keyword: Sustainability, Social Responsibility, Modular, Education, Upcycling, Consumerism, Toy Design, Learning through Playing
Duration: 7 weeks
*Exhibition - ‘Exchange Show’ - Emily Carr, Vancouver
I visualize and perceive Utopia as having freedom to do what I want. Table Dance is a series of glassware I have created to bond people together with playfulness during their leisure time. They create different pattern of movements and visual because of the difference in weight, size and colour, just like the difference between people, it is also a metaphor of how we interact with others with no limitation and peacefully, as if in the Utopic world.
Fresh log for mould making, trees contain water from rain, using this reduces the amount of time to have the mould soak in the water.
Pieces are cut into blocks for CNC cutting into 2 piece mould.
Screwing hinges to the mould and add holes and groves from the inside to outside, so the air is not trapped inside.
Pre-Burn the mould, to have a cleaner surface for later prototypes, moulds are soaked in water before and after this process.
Prototype #1, surface is not as smooth since it is used for pre-burning the wood.
Cutting off the top.
Cutting colour glass (grey and blue), and yes, they look black before melted with clear glass.
One of the final models.
Final models blown.
Cutting the final pieces on diamond saw, and afterwards polished the lips of the glasses.
Duration: 8 weeks
*Exhibition - ‘Place’ - Beta Space, Eespo
Jäävuoria means iceberg in Finnish, the project is inspired by the changes in transparency of water in different form. The project is completely experimental, by sand blowing and layering the glass, I am able to produce different level of transparency just like an iceberg. The artifact is made out of glass sheets and combined with ultra-violet glue, the artifact casts different shadows every time it encounters a different light source. It can also be used as table stationery holder.
Collaboration with: Ali Alemzadeh, Sharonna Chan, and Ivana Low
A fish processing plant is often thought of to be an industrialized mechanical place to package and process fish. However, Know Fish Know Food is a visual model of what a traditional fish processing plant is. It showcases the interior of how local fishermen process and hand cut their fish. We want to create an awareness of why this processing plant is necessary, and what is really going on behind the scenes of processing fish. Furthermore, this plant could bring accessibility for fishermen and give them a facility to work, as well as encouraging and creating localized food. Essentially this model is a pre-stage to introduce a fish processing plant to citizens and the community, as we are trying to convey what the intentions of the fishermen at False Creek Fishermen's Wharf.
Keywords: Local, Sustainable, Film Making, Stop Motion, Prototyping, Food, Energy
Take a look at society’s influence on humans and how we’re forced to conform. If we remove those limitations, we can enrich our lives through creativity and expansion and our goal is to give awareness that there’s not only one way to do things and sometimes it’s okay not to follow instructions.
(Un)Contained is a cooking/eating concept that offers a box full of abstracted kitchen tools that only give you a hint as to what they’re typically used for. The idea is for friends to come together and to think outside of the box by combining parts to allow you to finish a task so you can cook a meal.
Recharges at a gesture, illuminate at a press. Stands by you at night as it projects illumination that provides warm glow. It has a wireless phone charger and a single tap light which will save you from the struggle of finding cable cords . Double up your Rhombo to serve your guest’s coffee eloquently. The table mainly functions as a night stand, however you can hype it up as a fancy coffee table when they are combined.
Consumerism attaches to public’s everyday life, can we use this as a pathway to educate them ? Grow Your Own Juice is a series of packagings for plant seeds, they have the look of juice packagings from the first glance, however, if you look closely, there are details of nutrition of the plants, planting instructions. The purpose is to link a direct relationship from plant to beverage to educate public the process of making.
Keywords: Education, Plants, Knowledge, Fun, Packaging, Consumerism, Learn through Buying
Duration: 6 weeks
Nocti is a design proposal for Muji’s LED product line. Nocti follows Naoto Fukasawa’s philosophy ‘design without a thought’. This lamp can be hung on the door knob, the light switches on with a single pull, or a tap when placed on a surface and can be held for a walking lamp. Its form speaks of how it should be used. Nocti is the perfect artifact for your camping trips and interior needs.
Keywords: Lamp, Minimalistic, Muji, 3D Printing, Electronic, Material
Duration: 8 weeks
Light exists to us because of reflection, we see light in various form through different reflective and refractive mediums. Dependent Glow is an experimentation through the making of lamp, it creates four different illuminations by turning the centre knob on the artifact.
Our objective of this design project is to design an interactive toy for the 11 year old Nicole Huang. Nicole faces lack of personal playing space in school and home while being an extremely energetic child. HEXi is designed to to create a dynamic playing surface in limited spaces. It is a balancing labyrinth , the game is simple, the goal is to lead he marble to the centre magnet by standing on the board, HEXi develops children hand-eye coordination through playing. It is also interchangeable, the obstacles are mounted with magnet on the inside, it allows the users to adjust the positions for a change of difficulties, it also solves the problem that most toys have of a short life time cycle.
Keywords: Interactive, Development, Learning through Playing, Wood, Toy, User Experience, Ergonomics.
Duration: 8 weeks
The need of daily commuting on bike and train is almost essential to any urban traveller. Bag #01 is a biker’s bag constructed with mainly Eco Tarpaulin, which is 65% recycled plastic and tarp mainly from banner and event shelters. Tarp has high tensile strength, light weight, waterproof, U.V stabilized and most importantly, it is extreme low in cost. The bag is designed to last, and for everyday use, the strap of the bag uses recycled seatbelt, which speaks for high stability, fast access and removal. It is the ideal solution for urban commuter in such a city like the Raincouver.
Hertz was completed in a short material assignment, the objective is to create a speaker mock up with foam form core, both very light materials, so I decided to do something with the light weight materials. When it comes to contrasting heavy and light weight we often think of balancing. Hertz balances on its own, with a slight touch it waves, a metaphor of sound moving. With only a slight curved surface contacting the ground, the sound performance is much cleaner, and the extended curved tunnel brings out the bass of the speaker. The final prototype is completed within 3 days.
Fast consumer culture has adapted to our life style, more products are branded and more chain stores are opened for convenience and better economy. A small decision to a product or business can hugely impact our world. Sustainability is awarded in the modern world for creating with the limited amount of resources we have, and shaping it into what can be used longer with less. However, Earth does not belong to us- but we belong to Earth. We have a responsibility to sustain the land that we use and live on, rather than to be awarded for sustaining it.
Stakkup introduces the stackable cup system to the coffee market. It is to eliminate the usage of coffee trays and coffee cups. Stakkup uses biodegradable PLA. Even though the current paper cups can be recycled, a lot of cups just end up being thrown away instead of being recycled. Stakkup was designed with the intention of making something more precious, valuable, and inexpensive. The concept was to capture consumers interest, so that people would keep them and reuse them instead of throwing them away. With that, we came up with the solution of a stackable system that adds not just functionality, but also adds playfulness to it, and also provides a better solution for sustainability.
The research for the project mainly focuses on two aspects, the biodegradable material in relation to the environment, and the stackable system in relation to the market. Merging the two concepts from different aspects gave the project potential to branch out further more, such as 3D printing technology, and self recycle application can be further discussed.
Duration: 8 weeks
Digital age has changed our interpretation of photography since the early 90s, and most of us have abandoned the knowledge of analog photography and the craftsmanship of photo developing in the darkroom. Obscura Education is an educational system, it is to teach how photographs are made. The artifact has no viewfinder, no shutter, no aperture unlike a modern camera. However, you can take pictures with it, and develop the photos just like a portable darkroom.
Keywords: Learning, Abandoned Knowledge, Analog, Photography, Pinhole, Darkroom, Learning through Playing
The draft is to calculate the angle of cut for the interior, this step is to make a decision of wideness of the angle.
A positive darkroom paper is used in order to get direct image and save the process from film to photo.
Building the model in Solidworks to make sure both construction and mechanism work. Cut section view and exploded view is to show the interior and parts to be used.
The importance of education is not just something we learn from school, but daily knowledges. The idea of learning should be awarded.
Obscura Education creates 4X5” wide angel black and white images, that is why it is not necessary to include a viewfinder while concentrating on the understanding of photography. The deep depth of field by pinhole mechanism allows most part of the photo to stay in focus.
Teaching + Learning = Education
The idea of bringing obscura into education is to emphasize the interaction between teaching and learning. From the aspect of the one teaching, not only are materials required, but also instructions are needed. A manual is included with Obscura Education to demonstrate the process step by step, and also explains the materials that are needed in the process.