ollaborated With: Ali Alamzadeh, Sharonna Chan and Ivana Low
A fish processing plant is often thought of to be an industrialized mechanical place to package and process fish. However, Know Fish Know Food is a visual model of what a traditional fish processing plant is. It showcases the interior of how local fishermen process and hand cut their fish. We want to create an awareness of why this processing plant is necessary, and what is really going on behind the scenes of processing fish. Furthermore, this plant could bring accessibility for fishermen and give them a facility to work, as well as encouraging and creating localized food. Essentially this model is a pre-stage to introduce a fish processing plant to citizens and the community, as we are trying to convey what the intentions of the fishermen at False Creek Fishermen's Wharf.
Societal influence has become a dictation and causes human to underperform in their life. Each of us feel that we have our own individuality, however in a larger context we are being forced to conform to what the social "norm" is.
By removing the guidance of how we should behave in, whether in eating or cooking with the contained tools, we are uncontaining the enforced societal behavior that we have been molded to; enriching our lives with creativity and expansion. Our intention is to nudge people; to give awareness that other potentials exist and that following the instructions is but one way of using a tool.
(Un)contained is a critical design tool that targets limited thinking in society. It expands on creative thinking and alters pre conceptive thinking on kitchen ware. However, (Un)contained is amere beginning to state the inflexible thinking that surrounds everybody. Uncontained features a set of abstracted kitchen ware; objects with vague familiarity (containing visual clues and hints) to be used in the cooking.
Models: Jerez Challenger, Nikola Cvetkovic, Liam Gee, Dhia Istiqamah, Gillian O'Keefe and Robin Stethem
Project in progress Collaborated with: Ali Alamzadeh, Dhia Istiqamah, Debbie Lee
GROW YOUR OWN JUICE
Vision, the strongest sense out of the five senses
of human, therefore, visual communication
becomes the most responsible sign to us. Light, the
source we absorb with the sense of vision, it is also
the source of life, it is the clock, the calendar, and
Concealed Dependence is a simulation of various
nature lights, it is also a simulation of human need
in nature. Concealed Dependence provides four
directional light source, to move away from the
standard task light, it is formed into a simple wood
block and a aluminum sheet, which raises the users’
curiosity, and suggests the users to interact, it is
more than a light. The four openings are the the
light source. Sun, which brings us warmth, and is
also the measurement of time. Plants, which brings
us air, it is also the source of food and the cycle of
growth. Water, which purifies Earth and balances
the temperature. Light, the source that allows us to
see, the source that allows us to learn, the source
that allows existence.
The circular knob is the control of the light
source, the motion of rotating is a symbol of
continuation of life. However, the project is to
reveal the dependency of light how it is to exist on
another, and is also the awareness of what we are
Collaborated Project with Ali Alamzadeh
Most schools have limited play for children, such as in classrooms or playgrounds that are always full of people. The lack of personal space for self development has impacted children’s growth. Our aim is to create a piece of interactive furniture for children to play at home.
HEXi introduces an interactive balancing labyrinth with customizable graphical gameboards that can be interchanged, and magnetic pieces that can be placed at any desired location. As the game starts, the player is to be challenged to use their body movement to guide the metal ball through the obstacles to the centre magnetic target in order to win the game. The magnetical obstacles are shaped differently and they all have different funtions to spice up the game, some have tunnel, some have rubber component to bounch the metal ball for extra suprises.
The body of Hexi is made out of Baltic Birth Plywood with an Plexiglass top, the metal board is painted with food safe paint and is laminated under the game board for placing magnetic pieces, the bottom dome is a lathed beech wood with vacuum laminated leather. The centre target machinism is desinged to be a release plug to restart the game, and to lock down the Plexiglass while carrying around the board.
VEREN EN STEEN
Amsterdam is one of the rainiest city in Europe, and is awarded to have the most remarkable cycling culture. The need of daily commuting on bike and train is almost essential to any urban traveller.
Veren En Steen is a biker rucksack constructed with mainly Eco Tarpaulin, which is 65% percent recycled plastic and tarp mainly from banner
and temporary shelters. Eco Tarp has strong tensile strength and light weighted, it is also waterproof and U.V stabilized, most importantly, it
is extreme low in cost. The rucksack is designed to last, designed for everyday use, the strap of the bag uses recycled seatbelt, which gives a
strong visualization of being secure while providing fast access of removal. It is the ideal solution for urban commuter.
Model: Vic Li & Penny Fang Yu Tien
Sound is the source that triggers our sense of hearing, and is created through the vibration of different wave patterns. Sound is presented the same way in modern music by electronics such as earphones and speakers. Even though many do not realize it, sound will always be transferred the same way - through sound waves.
Hertz simulates sound waves, a medium that transfers sound in the way it should be. Hertz is designed to be self balanced by gravity, which suggests the visual weight, and it is to convey the metaphor of stability in bass.
Hertz is designed to be easily constructed, interchangeable in colours or tunnel lengths to adapt to various types of listeners’ taste while maintaining its visual purity andplayfulness.
Collaborated Project with Liam Gee & Milton Kim
Fast consumer culture has adapted to our life style, more products are branded and more chain stores are opened for convenience and better economy. A small decision to a product or business can hugely impact our world. Sustainability is awarded in the modern world for creating with the limited amount of resources we have, and shaping it into what can be used longer with less. However, Earth does not belong to us- but we belong to Earth. We have a responsibility to sustain the land that we use and live on, rather than to be awarded for sustaining it.
Stakkup is a design that introduces the stackable cup system to the coffee market. It is to eliminate the usage of coffee trays and coffee cups. Stakkup uses biodegradable PLA, which is made of natural materials, such as corn and sugar cane. PLA is one of the most common materials for 3D printing technology, and encourages the concept of homemade containers in the future.
Even though the current paper cups can be recycled, a lot of cups just end up being thrown away instead of being recycled. Stakkup was designed with the intention of making something more precious, valuable, and inexpensive. The concept was to capture consumers interest, so that people would keep them and reuse them instead of throwing them away. With that, we came up with the solution of a stackable system that adds not just functionality, but also adds playfulness to it, and also provides a better solution for sustainability.
The research for the project mainly focuses on two aspects, the biodegradable material in relation to the environment, and the stackable system in relation to the market. Merging the two concepts from different aspects gave the project potential to branch out further more, such as 3D printing technology, and self recycle application can be further discussed.
Digital age has massively changed our interpretation of photography since the early 90s. Nowadays, even though there are some industries that are still promoting the use of film and analog photography, nevertheless, we cannot deny how dependant we are on the convenience of digital photography.
Obscura Education is an educational system, that can be intergraded in the curriculum of photography, science, and history; it substitutes the verbal explanation of what an obscura is. The form is to remove the thought of what a camera should look like (modern or traditional), which removes the concreted impression of the relation between camera and photography.
Obscura Education has no viewfinder, no shutter, no aperture or anything we can find as an option on a modern camera, but simply three boxes and a frame.The first box has a front located pinhole system that creates exposure, and has a top slot to slide in the frame that contains the photo for exposure.The second box is a developing system for photo processing. The photo is developed within the box by the four chemical reactions.The final box is use to celebrate the individual result and its process. It conveys evocative qualities of what a photo is rather than what is inside of a photo.
Model: Edwina Liao
The draft is to calculate the angle of cut for the interior, this step is to make a decision of wideness of the angle.
A positive darkroom paper is used in order to get direct image and save the process from film to photo.
Building the model in Solidworks to make sure both construction and mechanism work. Cut section view and exploded view is to show the interior and parts to be used.
The importance of education is not just something we learn from school, but daily knowledges. The idea of learning should be awarded.
Obscura Education creates 4X5” wide angel black and white images, that is why it is not necessary to include a viewfinder while concentrating on the understanding of photography. The deep depth of field by pinhole mechanism allows most part of the photo to stay in focus.
Teaching + Learning = Education
The idea of bringing obscura into education is to emphasize the interaction between teaching and learning. From the aspect of the one teaching, not only are materials required, but also instructions are needed. A manual is included with Obscura Education to demonstrate the process step by step, and also explains the materials that are needed in the process.
Desire fulfills our lives, but also feeds us into monsters that would never stop craving more and more. We automatically change the meaning of the word “Desire” into our own interpretation of “Need”. Fashion, a statement that can hardly be explained has blended into the the wearable category. We place expensive materials on us that does not sustain the land. However the need of material is necessary because fashion has become the state of class and has become the tool that separates people from people.
Deconstruct Desire is made out of random recylced scrap of fabric that was originally used for some other applications, such as tablecloth, bag and window curtains. Random cuts or layerings are made based on the flaws and damages that were originally marked on the fabric, ironically, they are visually similar to the high end fashion with the unexplained intentions. Simple construction following existing pattern and modify into one size that we fit ourselves in, not making multiple sizes for different human bodies. Constructing new clothing by our unsharpened desire is the modern way fashion should be stated.
Recycled Window Curtain, Tablecloth, and synthetic leather bag.